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{{Guide}} |
{{Guide}} |
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− | '''Crafting''' is a feature that can be accessed through the player's inventory in order to create [[Weapons]]. |
+ | '''Crafting''' is a feature that can be accessed through the player's inventory in order to create [[Weapons]]. |
⚫ | |||
− | == Crafting Basics == |
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+ | __NOTOC__ |
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+ | |||
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Moving a weapon into the garbage at the bottom of your inventory results in there being an 80% chance of receiving a Tier Shard. Tier Shards are dependent on the [[Rarity|rarity]] of the weapon that was deconstructed. |
Moving a weapon into the garbage at the bottom of your inventory results in there being an 80% chance of receiving a Tier Shard. Tier Shards are dependent on the [[Rarity|rarity]] of the weapon that was deconstructed. |
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It is important that the stats of a Tier Shard be examined before use. |
It is important that the stats of a Tier Shard be examined before use. |
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− | == |
+ | =='''Adding Currency'''== |
+ | :''Main article: [[Currency]]''. |
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⚫ | Currency may also be added to the crafting menu. Most currencies add a different |
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+ | |||
⚫ | [[Currency]] may also be added to the crafting menu. Most currencies add a different [[Implicits|Implicit]] to crafted guns, which changes aspects of the weapon's modifiers. There is not a 100% chance of receiving a specific implicit by adding a single currency, so adding more than one allows for a higher chance of it being applied to your crafted weapon. |
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The maximum amount of a single currency that may be added is 10, and the maximum percentage of receiving its implicit is 95%. Different currencies have a different bases and further percentages. For example, a [[File:Coin.png]][[Coin]] will have a base percentage of 50%, and every Coin added afterward will increase the chance by 10%. |
The maximum amount of a single currency that may be added is 10, and the maximum percentage of receiving its implicit is 95%. Different currencies have a different bases and further percentages. For example, a [[File:Coin.png]][[Coin]] will have a base percentage of 50%, and every Coin added afterward will increase the chance by 10%. |
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+ | {| class="article-table sortable mw-collapsible" border="0" cellspacing="1" cellpadding="1" style="width:650px;" |
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+ | |- |
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− | * [[File:Coin.png]][[Coin]] - Grants 12% more currency per [[Modifiers|Modifier]] that the weapon has. |
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+ | ! scope="col" |Implicit |
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+ | ! scope="col" |Craft With |
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+ | ! scope="col" |Effect |
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+ | |- |
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+ | |Coined |
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+ | |[[File:Coin.png]] [[Coin]] |
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+ | |Gives 13% more currency rewards per maximum modifier. |
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+ | |- |
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+ | |Diced |
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+ | |Rolls better numbers on modifiers. |
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+ | |- |
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+ | |Dropletted |
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+ | |Droplets can roll all modifiers |
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+ | |- |
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+ | |Handed |
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+ | |[[File:Hand.png]] [[Yaari's Taking]] |
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+ | |- |
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+ | |Hearted |
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+ | |Has an extra affix slot. |
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+ | |- |
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+ | |Tomed |
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+ | |[[File:Tome.png]] [[Arizor's Tome]] |
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+ | |} |
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+ | |||
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⚫ | In the four slots on the left and right of the crafting menu, weapons may be sacrificed. Sacrificing a weapon increases the chances of crafting a gun of the same type. For example, a {{Color|#AD40D6|Shadowy}} [[P90]] was sacrificed, there would be a higher chance of crafting a P90. Adding another P90 would further increase your chances, and so on. Adding several of the same weapons will cause the percentage to increase at a greater pace than normal. |
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+ | |||
+ | ==='''Rates'''=== |
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+ | Each [[Rarity]] has its own sacrifice chance. Typically rarer weapons have a higher sacrifice chance; however, this is not always the case. 95% is the maximum percentage of receiving a specific gun. |
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+ | |||
+ | If a rarity is excluded, it has no sacrifice chance. |
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+ | {| class="article-table sortable" border="0" cellspacing="1" cellpadding="1" style="width:250px; text-align: center;" |
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⚫ | |||
+ | |- |
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⚫ | In the four slots on the left and right of the crafting menu, weapons may be sacrificed. Sacrificing a weapon increases the chances of crafting a gun of the same type. For example, a {{Color|# |
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+ | ! style="text-align:center;"|Rarity |
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+ | ! style="text-align:center;"|Rate |
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+ | |- |
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+ | |{{Color|#979797|Junk}} |
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+ | |0.03% |
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+ | |- |
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+ | |{{Color|#87C01C|Promised}} |
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+ | |95.00% |
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+ | |- |
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+ | |{{Color|#69C83E|Vintage}} |
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+ | |0.07% |
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+ | |- |
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+ | |{{Color|#CD3B01|Powerful}} |
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+ | |2.00% |
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+ | |- |
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+ | |{{Color|#B12B1F|Inevitable}} |
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+ | |20.00% |
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+ | |- |
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+ | |{{Color|#24D0AD|Unusual}} |
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+ | |30.00% |
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+ | |- |
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+ | |{{Color|#C64043|Festive}} |
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+ | |30.00% |
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+ | |- |
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+ | |{{Color|#2F90D6|Common}} |
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+ | |0.04% |
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+ | |- |
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+ | |{{Color|#2F90D6|Uncommon}} |
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+ | |2.00% |
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+ | |- |
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+ | |{{Color|#A4103F|Stable}} |
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+ | |2.86% |
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+ | |- |
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+ | |{{Color|#E4D01A|Legendary}} |
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+ | |20.00% |
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+ | |- |
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+ | |{{Color|#AD40D6|Mystical}} |
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+ | |20.00% |
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+ | |- |
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+ | |{{Color|#AD40D6|Shadowy}} |
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+ | |26.67% |
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+ | |- |
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+ | |{{Color|#D63493|Confused}} |
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+ | |20.00% |
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+ | |- |
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+ | |{{Color|#D63493|Other-Worldly}} |
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+ | |40.00% |
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+ | |} |
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== More Information == |
== More Information == |
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For more advanced information, please check out the guides listed below. |
For more advanced information, please check out the guides listed below. |
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+ | *[[Guide:Getting started]] - Learn the basics of Pluto.gg. |
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− | *[[Guide:Crafting 101]] - This is the introductory crafting guide. It contains a detailed explanation of how crafting works. |
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*[https://pluto.fandom.com/wiki/Category:Game_Features Game Features] - A list of game features that would be helpful to understand. |
*[https://pluto.fandom.com/wiki/Category:Game_Features Game Features] - A list of game features that would be helpful to understand. |
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[[Category:Important]] |
[[Category:Important]] |
Latest revision as of 16:44, 11 July 2021
Guide
This is a guide page.
This means the page will walk you through a specific task.
Crafting is a feature that can be accessed through the player's inventory in order to create Weapons.
In order to craft, you must first obtain three Tier Shards.
Tier Shards
Moving a weapon into the garbage at the bottom of your inventory results in there being an 80% chance of receiving a Tier Shard. Tier Shards are dependent on the rarity of the weapon that was deconstructed.
Due to the fact that the weapon's stats are dependent on what tier shards are used, it is not recommended that shards with two to three modifiers are used, as using them may result in a low-tier weapon craft.
It is important that the stats of a Tier Shard be examined before use.
Adding Currency
- Main article: Currency.
Currency may also be added to the crafting menu. Most currencies add a different Implicit to crafted guns, which changes aspects of the weapon's modifiers. There is not a 100% chance of receiving a specific implicit by adding a single currency, so adding more than one allows for a higher chance of it being applied to your crafted weapon.
The maximum amount of a single currency that may be added is 10, and the maximum percentage of receiving its implicit is 95%. Different currencies have a different bases and further percentages. For example, a Coin will have a base percentage of 50%, and every Coin added afterward will increase the chance by 10%.
Implicit | Craft With | Effect |
---|---|---|
Coined | Coin | Gives 13% more currency rewards per maximum modifier. |
Diced | Reflective Die | Rolls better numbers on modifiers. |
Dropletted | Magical Droplet | Droplets can roll all modifiers |
Handed | Yaari's Taking | Modifiers roll one tier lower 50% of the time |
Hearted | Mara's Heart | Has an extra affix slot. |
Tomed | Arizor's Tome | Allows the gun to be tomed without there being a 100% chance of being corrupted. |
Sacrificing
In the four slots on the left and right of the crafting menu, weapons may be sacrificed. Sacrificing a weapon increases the chances of crafting a gun of the same type. For example, a Shadowy P90 was sacrificed, there would be a higher chance of crafting a P90. Adding another P90 would further increase your chances, and so on. Adding several of the same weapons will cause the percentage to increase at a greater pace than normal.
Rates
Each Rarity has its own sacrifice chance. Typically rarer weapons have a higher sacrifice chance; however, this is not always the case. 95% is the maximum percentage of receiving a specific gun.
If a rarity is excluded, it has no sacrifice chance.
Rarity | Rate |
---|---|
Junk | 0.03% |
Promised | 95.00% |
Vintage | 0.07% |
Powerful | 2.00% |
Inevitable | 20.00% |
Unusual | 30.00% |
Festive | 30.00% |
Common | 0.04% |
Uncommon | 2.00% |
Stable | 2.86% |
Legendary | 20.00% |
Mystical | 20.00% |
Shadowy | 26.67% |
Confused | 20.00% |
Other-Worldly | 40.00% |
More Information
For more advanced information, please check out the guides listed below.
- Guide:Getting started - Learn the basics of Pluto.gg.
- Game Features - A list of game features that would be helpful to understand.