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{{Guide}}
 
{{Guide}}
'''Crafting''' is a feature that can be accessed through the player's inventory in order to create [[Weapons]]. 
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'''Crafting''' is a feature that can be accessed through the player's inventory in order to create [[Weapons]].
   
  +
In order to craft, you must first obtain three Tier Shards.
== Crafting Basics ==
 
In order to craft, three Tier Shards are going to be required.
 
   
  +
__NOTOC__
=== Tier Shards ===
 
Moving a weapon into the trash can at the bottom of your inventory results in there being a 1/3 chance of receiving a Tier Shard. The type of tier shard received is dependent on the [[Rarity|rarity]] of the weapon that was deconstructed.
 
   
 
=='''Tier Shards'''==
Due to the fact that the weapon's stats are dependent on what tier shards are used, it is not recommended to use {{Color|#434343|Junk}}, {{Color|#c78536|Vintage}}, or {{Color|#cd3b01|Powerful}} tier shards, as they have a low number of base [[Modifiers]]. {{Color|#b5ab44|Confused}} tier shards can also be dangerous to use, as they will have a chance to make the crafted weapon roll the lowest tier modifiers possible. That being said, confused weapons can roll a maximum of 6 modifiers, which makes using their shard high-risk high-reward.
 
 
Moving a weapon into the garbage at the bottom of your inventory results in there being an 80% chance of receiving a Tier Shard. Tier Shards are dependent on the [[Rarity|rarity]] of the weapon that was deconstructed.
   
  +
Due to the fact that the weapon's stats are dependent on what tier shards are used, it is not recommended that shards with two to three modifiers are used, as using them may result in a low-tier weapon craft. 
=== Adding [[Currency]] ===
 
Currency may also be added to the crafting menu. Each currency adds a different implicit to crafted guns, which changes aspects of the weapon involving its modifiers. There is not a 100% chance of receiving a specific implicit by adding a single currency, so adding more than one allows for a higher chance of it being applied to your crafted weapon.
 
   
  +
It is important that the stats of a Tier Shard be examined before use.
The maximum amount of a single currency that may be added is 10, and the maximum percentage of receiving its implicit is 95%. Different currencies have varying base and further percentages. For example, a [[File:Coin.png]][[Coin]] will have a base percentage of 50%, and every Coin added afterward will increase the chance by 10%.
 
   
 
=='''Adding Currency'''==
* [[File:Tome.png]][[Arizor's Tome]] - Allows the gun to be tomed without there being a 100% chance of being corrupted.
 
  +
:''Main article: [[Currency]]''.
* [[File:Coin.png]][[Coin]] - Grants 12% more currency per [[Modifiers|Modifier]] that the weapon has.
 
* [[File:Tear.png]][[Magical Droplet]] - Droplets can roll all modifiers.
 
* [[File:Heart.png]][[Mara's Heart]] - Has an extra affix slot.
 
* [[File:Dice.png]][[Reflective Die]] - Rolls better numbers on modifiers.
 
* [[File:Hand.png]][[Yaari's Taking]] - Modifiers roll one tier lower 50% of the time
 
   
 
[[Currency]] may also be added to the crafting menu. Most currencies add a different [[Implicits|Implicit]] to crafted guns, which changes aspects of the weapon's modifiers. There is not a 100% chance of receiving a specific implicit by adding a single currency, so adding more than one allows for a higher chance of it being applied to your crafted weapon.
=== Sacrificing ===
 
In the four slots on the left and right of the crafting menu, weapons may be sacrificed. Sacrificing a weapon increases the chances of crafting a gun of the same type. For example, if you were to sacrifice a {{Color|#7159a8|Shadowy}} P90, there would be a higher chance of crafting a P90. Adding another P90 would further increase your chances, and so on. Adding more of the same weapon will cause the percentage to increase more than normal. 95% is the maximum percentage of receiving a specific gun.
 
   
 
The maximum amount of a single currency that may be added is 10, and the maximum percentage of receiving its implicit is 95%. Different currencies have a different bases and further percentages. For example, a [[File:Coin.png]][[Coin]] will have a base percentage of 50%, and every Coin added afterward will increase the chance by 10%.
Higher-rarity weapons have increased chances of receiving the respective gun.
 
  +
  +
{| class="article-table sortable mw-collapsible" border="0" cellspacing="1" cellpadding="1" style="width:650px;"
  +
|-
  +
! scope="col" |Implicit
  +
! scope="col" |Craft With
  +
! scope="col" |Effect
  +
|-
  +
|Coined
  +
|[[File:Coin.png]] [[Coin]]
  +
|Gives 13% more currency rewards per maximum modifier.
  +
|-
  +
|Diced
 
|[[File:Dice.png]] [[Reflective Die]]
  +
|Rolls better numbers on modifiers.
  +
|-
  +
|Dropletted
 
|[[File:Tear.png]] [[Magical Droplet]]
  +
|Droplets can roll all modifiers
  +
|-
  +
|Handed
  +
|[[File:Hand.png]] [[Yaari's Taking]]
 
|Modifiers roll one tier lower 50% of the time
  +
|-
  +
|Hearted
 
|[[File:Heart.png]] [[Mara's Heart]]
  +
|Has an extra affix slot.
  +
|-
  +
|Tomed
  +
|[[File:Tome.png]] [[Arizor's Tome]]
 
|Allows the gun to be [[Arizor's Tome|tomed]] without there being a 100% chance of being corrupted.
  +
|}
  +
 
=='''Sacrificing'''==
 
In the four slots on the left and right of the crafting menu, weapons may be sacrificed. Sacrificing a weapon increases the chances of crafting a gun of the same type. For example, a {{Color|#AD40D6|Shadowy}} [[P90]] was sacrificed, there would be a higher chance of crafting a P90. Adding another P90 would further increase your chances, and so on. Adding several of the same weapons will cause the percentage to increase at a greater pace than normal.
  +
  +
==='''Rates'''===
  +
Each [[Rarity]] has its own sacrifice chance. Typically rarer weapons have a higher sacrifice chance; however, this is not always the case. 95% is the maximum percentage of receiving a specific gun.
  +
  +
If a rarity is excluded, it has no sacrifice chance.
  +
  +
{| class="article-table sortable" border="0" cellspacing="1" cellpadding="1" style="width:250px; text-align: center;"
  +
|-
  +
! style="text-align:center;"|Rarity
  +
! style="text-align:center;"|Rate
  +
|-
  +
|{{Color|#979797|Junk}}
  +
|0.03%
  +
|-
  +
|{{Color|#87C01C|Promised}}
  +
|95.00%
  +
|-
  +
|{{Color|#69C83E|Vintage}}
  +
|0.07%
  +
|-
  +
|{{Color|#CD3B01|Powerful}}
  +
|2.00%
  +
|-
  +
|{{Color|#B12B1F|Inevitable}}
  +
|20.00%
  +
|-
  +
|{{Color|#24D0AD|Unusual}}
  +
|30.00%
  +
|-
  +
|{{Color|#C64043|Festive}}
  +
|30.00%
  +
|-
  +
|{{Color|#2F90D6|Common}}
  +
|0.04%
  +
|-
  +
|{{Color|#2F90D6|Uncommon}}
  +
|2.00%
  +
|-
  +
|{{Color|#A4103F|Stable}}
  +
|2.86%
  +
|-
  +
|{{Color|#E4D01A|Legendary}}
  +
|20.00%
  +
|-
  +
|{{Color|#AD40D6|Mystical}}
  +
|20.00%
  +
|-
  +
|{{Color|#AD40D6|Shadowy}}
  +
|26.67%
  +
|-
  +
|{{Color|#D63493|Confused}}
  +
|20.00%
  +
|-
  +
|{{Color|#D63493|Other-Worldly}}
  +
|40.00%
  +
|}
   
 
== More Information ==
 
== More Information ==
 
For more advanced information, please check out the guides listed below.
 
For more advanced information, please check out the guides listed below.
   
[[Guide:Getting started]] - Learn the basics of Pluto.gg.
+
*[[Guide:Getting started]] - Learn the basics of Pluto.gg.
  +
*[https://pluto.fandom.com/wiki/Category:Game_Features Game Features] - A list of game features that would be helpful to understand.
 
[[Category:Important]]
 
[[Category:Important]]
 
[[Category:Crafting]]
 
[[Category:Crafting]]

Latest revision as of 16:44, 11 July 2021

Guide

Guide


This is a guide page.

This means the page will walk you through a specific task.

Crafting is a feature that can be accessed through the player's inventory in order to create Weapons.

In order to craft, you must first obtain three Tier Shards.


Tier Shards

Moving a weapon into the garbage at the bottom of your inventory results in there being an 80% chance of receiving a Tier Shard. Tier Shards are dependent on the rarity of the weapon that was deconstructed.

Due to the fact that the weapon's stats are dependent on what tier shards are used, it is not recommended that shards with two to three modifiers are used, as using them may result in a low-tier weapon craft. 

It is important that the stats of a Tier Shard be examined before use.

Adding Currency

Main article: Currency.

Currency may also be added to the crafting menu. Most currencies add a different Implicit to crafted guns, which changes aspects of the weapon's modifiers. There is not a 100% chance of receiving a specific implicit by adding a single currency, so adding more than one allows for a higher chance of it being applied to your crafted weapon.

The maximum amount of a single currency that may be added is 10, and the maximum percentage of receiving its implicit is 95%. Different currencies have a different bases and further percentages. For example, a CoinCoin will have a base percentage of 50%, and every Coin added afterward will increase the chance by 10%.

Implicit Craft With Effect
Coined Coin Coin Gives 13% more currency rewards per maximum modifier.
Diced Dice Reflective Die Rolls better numbers on modifiers.
Dropletted Tear Magical Droplet Droplets can roll all modifiers
Handed Hand Yaari's Taking Modifiers roll one tier lower 50% of the time
Hearted Heart Mara's Heart Has an extra affix slot.
Tomed Tome Arizor's Tome Allows the gun to be tomed without there being a 100% chance of being corrupted.

Sacrificing

In the four slots on the left and right of the crafting menu, weapons may be sacrificed. Sacrificing a weapon increases the chances of crafting a gun of the same type. For example, a Shadowy P90 was sacrificed, there would be a higher chance of crafting a P90. Adding another P90 would further increase your chances, and so on. Adding several of the same weapons will cause the percentage to increase at a greater pace than normal.

Rates

Each Rarity has its own sacrifice chance. Typically rarer weapons have a higher sacrifice chance; however, this is not always the case. 95% is the maximum percentage of receiving a specific gun.

If a rarity is excluded, it has no sacrifice chance.

Rarity Rate
Junk 0.03%
Promised 95.00%
Vintage 0.07%
Powerful 2.00%
Inevitable 20.00%
Unusual 30.00%
Festive 30.00%
Common 0.04%
Uncommon 2.00%
Stable 2.86%
Legendary 20.00%
Mystical 20.00%
Shadowy 26.67%
Confused 20.00%
Other-Worldly 40.00%

More Information

For more advanced information, please check out the guides listed below.