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== Crafting Basics ==
 
== Crafting Basics ==
In order to craft, three Tier Shards are going to be required.
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In order to craft, the player must obtain three Tier Shards first.
   
 
=== Tier Shards ===
 
=== Tier Shards ===
Moving a weapon into the trash can at the bottom of your inventory results in there being a 1/3 chance of receiving a Tier Shard. The type of tier shard received is dependent on the [[Rarity|rarity]] of the weapon that was deconstructed.
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Moving a weapon into the garbage at the bottom of your inventory results in there being a 1/3 chance of receiving a Tier Shard. Tier Shards are dependent on the [[Rarity|rarity]] of the weapon that was deconstructed.
   
Due to the fact that the weapon's stats are dependent on what tier shards are used, it is not recommended to use {{Color|#434343|Junk}}, {{Color|#c78536|Vintage}}, or {{Color|#cd3b01|Powerful}} tier shards, as they have a low number of base [[Modifiers]]. {{Color|#b5ab44|Confused}} tier shards can also be dangerous to use, as they will have a chance to make the crafted weapon roll the lowest tier modifiers possible. That being said, confused weapons can roll a maximum of 6 modifiers, which makes using their shard high-risk high-reward.
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Due to the fact that the weapon's stats are dependent on what tier shards are used, it is not recommended that shards with two to three modifiers are used, as using them may result in a low-tier weapon craft
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It is important that the stats of a Tier Shard be examined before use.
   
 
=== Adding [[Currency]] ===
 
=== Adding [[Currency]] ===
Currency may also be added to the crafting menu. Each currency adds a different implicit to crafted guns, which changes aspects of the weapon involving its modifiers. There is not a 100% chance of receiving a specific implicit by adding a single currency, so adding more than one allows for a higher chance of it being applied to your crafted weapon.
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Currency may also be added to the crafting menu. Most currencies add a different implicit to crafted guns, which changes aspects of the weapon's modifiers. There is not a 100% chance of receiving a specific implicit by adding a single currency, so adding more than one allows for a higher chance of it being applied to your crafted weapon.
   
The maximum amount of a single currency that may be added is 10, and the maximum percentage of receiving its implicit is 95%. Different currencies have varying base and further percentages. For example, a [[File:Coin.png]][[Coin]] will have a base percentage of 50%, and every Coin added afterward will increase the chance by 10%.
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The maximum amount of a single currency that may be added is 10, and the maximum percentage of receiving its implicit is 95%. Different currencies have a different bases and further percentages. For example, a [[File:Coin.png]][[Coin]] will have a base percentage of 50%, and every Coin added afterward will increase the chance by 10%.
   
 
* [[File:Tome.png]][[Arizor's Tome]] - Allows the gun to be tomed without there being a 100% chance of being corrupted.
 
* [[File:Tome.png]][[Arizor's Tome]] - Allows the gun to be tomed without there being a 100% chance of being corrupted.
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=== Sacrificing ===
 
=== Sacrificing ===
In the four slots on the left and right of the crafting menu, weapons may be sacrificed. Sacrificing a weapon increases the chances of crafting a gun of the same type. For example, if you were to sacrifice a {{Color|#7159a8|Shadowy}} P90, there would be a higher chance of crafting a P90. Adding another P90 would further increase your chances, and so on. Adding more of the same weapon will cause the percentage to increase more than normal. 95% is the maximum percentage of receiving a specific gun.
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In the four slots on the left and right of the crafting menu, weapons may be sacrificed. Sacrificing a weapon increases the chances of crafting a gun of the same type. For example, a {{Color|#7159a8|Shadowy}} P90 was sacrificed, there would be a higher chance of crafting a P90. Adding another P90 would further increase your chances, and so on. Adding several of the same weapons will cause the percentage to increase at a greater pace than normal. 95% is the maximum percentage of receiving a specific gun.
 
Higher-rarity weapons have increased chances of receiving the respective gun.
 
   
 
== More Information ==
 
== More Information ==
 
For more advanced information, please check out the guides listed below.
 
For more advanced information, please check out the guides listed below.
   
[[Guide:Getting started]] - Learn the basics of Pluto.gg.
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*[[Guide:Getting started]] - Learn the basics of Pluto.gg.
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*[https://pluto.fandom.com/wiki/Weapons Weapons] - A list of weapons you may obtain as you play.
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*[https://pluto.fandom.com/wiki/Currency Currency] - A list of currencies you may find throughout rounds.
 
[[Category:Important]]
 
[[Category:Important]]
 
[[Category:Crafting]]
 
[[Category:Crafting]]

Revision as of 15:47, 12 September 2020

Guide

Guide


This is a guide page.

This means the page will walk you through a specific task.

Crafting is a feature that can be accessed through the player's inventory in order to create Weapons

Crafting Basics

In order to craft, the player must obtain three Tier Shards first.

Tier Shards

Moving a weapon into the garbage at the bottom of your inventory results in there being a 1/3 chance of receiving a Tier Shard. Tier Shards are dependent on the rarity of the weapon that was deconstructed.

Due to the fact that the weapon's stats are dependent on what tier shards are used, it is not recommended that shards with two to three modifiers are used, as using them may result in a low-tier weapon craft. 

It is important that the stats of a Tier Shard be examined before use.

Adding Currency

Currency may also be added to the crafting menu. Most currencies add a different implicit to crafted guns, which changes aspects of the weapon's modifiers. There is not a 100% chance of receiving a specific implicit by adding a single currency, so adding more than one allows for a higher chance of it being applied to your crafted weapon.

The maximum amount of a single currency that may be added is 10, and the maximum percentage of receiving its implicit is 95%. Different currencies have a different bases and further percentages. For example, a CoinCoin will have a base percentage of 50%, and every Coin added afterward will increase the chance by 10%.

Sacrificing

In the four slots on the left and right of the crafting menu, weapons may be sacrificed. Sacrificing a weapon increases the chances of crafting a gun of the same type. For example, a Shadowy P90 was sacrificed, there would be a higher chance of crafting a P90. Adding another P90 would further increase your chances, and so on. Adding several of the same weapons will cause the percentage to increase at a greater pace than normal. 95% is the maximum percentage of receiving a specific gun.

More Information

For more advanced information, please check out the guides listed below.